Even is a young girl living in Onecroft when her older sister, Odd, rolls a six and they become separated. Ones are left to labor in the working-class slums while Sixers are whisked off to the Queen's castle in the clouds, their newfound societal elevation relieving them of the burden of ever again interacting with the poor. The world of Random is ruled by a capricious Queen who determines the fates of her subjects with a roll of the dice. Lost in Random overcomes a rocky start to tell a genuinely affecting tale of friendship, sibling bonds, and the cruelty of inequality. The deck-building strategic layer gradually settles until it successfully blends with the core action of the combat, and the world eventually reveals a much more interesting, brighter, more colorful and character-filled side. Persist, though, and the cards start falling into place. It feels like you've been dealt a dud hand. The overly dark and dreary opening areas are disjointed, rushing through the setup in a confusing and off-putting manner. Lost in Random makes a poor first impression.
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